Prayer

combat

Prayer is a combat skill that runs from level 1 to 99.

How to train it

Offer bones at the church altar for Prayer XP. Higher Prayer levels unlock stronger prayers, which you switch on for stat bonuses while they drain your prayer points.

Perks

You earn 1 perk point every 15 levels in Prayer. Spend points on the perks below from the Skills menu; each rank is a permanent bonus.

PerkEach rankMax ranks
Devout+5% skill XP per rank3
Conservation-5% prayer point drain per rank3

Altar offerings

Offer these at the altar in Church. XP is per item, before perks.

ItemLevelPrayer XP
Bone1109
Big Bones1326
Dragon Bones19,000

Prayers

Switch a prayer on for its bonus. It drains prayer points every minute it stays on; when the points run out it switches off. Prayers in the same group cancel each other.

LevelPrayerEffectDrain / minGroup
1Earthen Ward
The ground beneath your feet answers your call, turning blows aside like rain on stone.
+15 Armor1defence
1Hawk's Talon
Strike like a raptor from the ridge. Your blows find the soft spots first.
+10 Attack Damage1offence
10Gatherer's Haste
The wind at your back while your hands work. Ore, wood, and harvest come quicker to the patient.
+15% Gather Speed5gathering_speed
15Wolf's Rage
A cold, patient hunger awakens. Your magic bites harder and bites again.
+15 Ability Power1offence
25Ironheart
Your pulse slows, your stance widens. Lesser blades ring off you like hail.
+40 Armor3defence
35Bear's Might
Heavy as a falling oak. Your strikes carry the weight of the wild.
+30 Attack Damage3offence
40Prosperity
The land gives a little more than it meant to. Sometimes the node holds a second gift.
+15% Gather Yield7gathering_yield
45Blood Tithe
The altar takes, and it gives. A sliver of every wound you deal returns as borrowed life.
+10% Lifesteal5lifesteal
50Ward of Blades
A wall of turned steel, one prayer thick. Physical blades lose their edge against it.
+120 Armor12protection
55Mind of the Seer
The weave of the world lays itself bare. Your spells strike with terrible certainty.
+40 Ability Power3offence
60Bulwark of the Mountain
You become unmoveable. The mountain does not flinch, and for a time, neither do you.
+80 Armor6defence
70Ward of the Arcane
A silver circle drawn in the air. Sorcery breaks against it like water on slate.
+120 Magic Resist12protection
75Wisdom's Light
Every swing teaches. The repetition becomes revelation, and the land rewards your attention.
+20% Gather XP9gathering_xp
85Oath of the Slayer
The old hunter's pact. Everything you are, sharpened at once — and it burns through your reserves.
+60 Attack Damage, +60 Ability Power, +40 Armor24offence, defence