Woodcutting
gatheringWoodcutting is a gathering skill that runs from level 1 to 99.
How to train it
Equip a axe and work the nodes listed under Resources. Each successful gather pays Woodcutting XP and the resource.
Level bonuses
- Every level past 1 makes each gather 2% faster, up to 50% faster (reached at level 26).
- Every level past 1 adds 1% chance of a bonus resource, up to 25% (reached at level 26).
Perks below push past these caps.
Perks
You earn 1 perk point every 10 levels in Woodcutting. Spend points on the perks below from the Skills menu; each rank is a permanent bonus.
| Perk | Each rank | Max ranks |
|---|---|---|
| Swift Stroke | +5% gather speed per rank | 3 |
| Lumberjack | +5% bonus yield chance per rank | 3 |
| Seasoned | +10% skill XP per rank | 3 |
Tools
Better tools take fewer swings per resource and can give extra resources.
| Tool | Level | Gather power | Extra resource | How to get it |
|---|---|---|---|---|
| Wooden Axe | 1 | — | — | Buy (3g) |
| Bronze Axe | 1 | 1 | +3% | Craft (Smithing 1) |
| Iron Axe | 5 | 2 | +5% | Craft (Smithing 5) |
| Steel Axe | 10 | 2 | +7% | Craft (Smithing 15) |
| Mithril Axe | 20 | 3 | +10% | Craft (Smithing 35) |
| Adamant Axe | 35 | 4 | +12% | Craft (Smithing 50) |
| Runite Axe | 50 | 5 | +15% | Craft (Smithing 65) |
| Dragon Axe | 65 | 12 | +18% | Craft (Smithing 70) |
| Obsidian Axe | 75 | 14 | +21% | Craft (Smithing 78) |
| Celestial Axe | 85 | 16 | +25% | Craft (Smithing 86) |
| Astralite Axe | 92 | 18 | +30% | Craft (Smithing 92) |
Resources
| Level | Resource | XP per gather | Where |
|---|---|---|---|
| 1 | 15 | Castle Garden, Goblin Woodland | |
| 10 | 16 | DimWood, Goblin Woodland | |
| 20 | 18 | DimWood, Goblin Woodland | |
| 35 | 19 | Goblin Woodland | |
| 45 | 20 | Goblin Woodland | |
| 60 | 37 | Starfall Grove | |
| 70 | 60 | Starfall Grove | |
| 80 | 94 | Starfall Grove | |
| 85 | 120 | Starfall Grove |
Skilling outfit
The Lumberjack boosts Woodcutting while worn. Pieces come from Woodcutting daily-task chests. See Lumberjack's Cap for the bonuses and drop rates.