Slayer

Talk to a Slayer Master to get a task: a creature group and a number to kill. Every kill on task pays Slayer XP on top of your normal Mastery XP. Finishing the count pays Slayer Points, which you spend at the Slayer Shop. Tasks finished in a row build a streak: every 10th task pays ×5 points, the 50th ×15, the 100th ×25, the 250th ×35 and the 1,000th ×50. Reassigning a task costs points but never breaks your streak.

Slayer XP per kill is 33.3% of the creature's Mastery XP, ×3 for a boss on task.

Masters

Durael

DimWood · Slayer 20+ · 6 points per task · reassign 5 points

You've outgrown Turael's list. I keep sharper company on mine — orcs, golems, things with real teeth. Complete what I give you and I'll see you're paid for it.

Turael

Slayer House, Goblin Woodland · 3 points per task · reassign 2 points

No task is too small for me, and none too large that you must keep it. Bats and bonepickers in the mining cave, ticks in the spore galleries — the woodland is not the only place with something worth killing. Ask, and I will send you after something new whenever you like; it costs little, and gives nothing but the doing.

Task types

Bonepickers

Mining Cave · 224 Slayer XP / kill

Scavenger skeletons picking over the old workings, a long way short of the armoured cave skeletons deeper in. They swing slowly - step in after the miss.

Bonepicker

Cutpurses

Forest, Goblin Woodlands East · 280 Slayer XP / kill

Petty thieves working the forest road and the east woodland trail, not the hideout crew. Tougher than a goblin and slower to fall, but they carry coin.

Cutpurse

Dusk Bats

Mining Cave · 136 Slayer XP / kill

Small, fast and fragile. They flit rather than charge, so let them come to you at the cave mouth instead of chasing them down the tunnels.

Dusk Bat

Fungal Creatures

Fungus Cave · Slayer 5+ · 61–5,500 Slayer XP / kill

The fungus cave's residents, spore ticks near the entrance up through the Fungal Heart itself — killing it counts too and pays a boss bonus on top. Spore swarms die in a hit or two but poison on burst — keep a cure or just outrange them.

Sporeling, Puffcap, Spore Swarm, Myconid Brute, Spore Tick, The Fungal Heart

Goblins

Goblin Woodland · 93–2,800 Slayer XP / kill

Any goblin in the woodland warren counts — runts fall fastest, shamans and slingers hit at range so close the gap quickly. The Goblin Chief counts too, and pays a boss bonus on top; the runts he summons are goblins like any other. Avoid pulling the whole camp at once.

Goblin Runt, Goblin Cutter, Goblin Slinger, Goblin Shaman, Goblin Chief

Golems

The Hollow · Slayer 70+ · 1,307 Slayer XP / kill

Slow but extremely tanky, hitting far harder than anything else in this bracket — the reward is proportional. A small task by design; treat each kill as a mini-milestone, not a grind.

Iron Golem

Mercenary Company

Desert, Fire Forge · Slayer 75+ · 990–4,083 Slayer XP / kill

Professional soldiers in real plate - the most armoured task on the list, and slow going without armour penetration. Priests heal their own line, so drop them early. Named to avoid clashing with the existing royal_* guard faction.

Soldier, Swordsman, Archer, Lancer, Knight, Knight Templar, Armored Axeman, Priest, Wizard

Orc Whelps

Forest, Goblin Woodlands East · 341 Slayer XP / kill

Half-grown orcs pushed out of the warband to fend for themselves, camped in the forest and out east past the goblin warren. The sturdiest thing on this list - bring food.

Orc Whelp

Orcs

DimWood · Slayer 15+ · 341–8,500 Slayer XP / kill

Hard-hitting melee with real hit points behind them — bring healing. The Orc Leader counts too, and pays a boss bonus on top.

Orc, Orc Rogue, Orc Whelp, Orc Leader

Badgers

Goblin Woodland, Woodland East, Desert · 78–348 Slayer XP / kill

The first assignment every Slayer walks away with. Woodland Badgers roam Goblin Woodland, tougher Badgers hold the east woods, and Desert Badgers dig near the camel trail and the desert dunes.

Woodland Badger, Badger, Desert Badger

Spore Ticks

Fungus Cave · 173 Slayer XP / kill

The gallery's smallest growths, near the entrance. Good practice before the sporelings deeper in, and they shed bloodcap now and then.

Spore Tick

The Undead Legion

Desert tombs for the legion; The Ossuary (Sewers stair) for the Necromancer · Slayer 60+ · 397–48,000 Slayer XP / kill

Armoured skeletons with real weight behind them - chip through the armour rather than trading blows. The Necromancer no longer walks the desert: he holds The Ossuary, a sealed chapel off the main Sewers. That fight is the current ceiling — expect a long pull, eight skeleton adds, and death magic. Wyrmguard / Astral / Nightglass drop there if you can finish him.

Skeleton, Skeleton Archer, Armored Skeleton, Greatsword Skeleton, Zombie Giant, Necromancer, Skeleton, Skeleton Warrior, Skeleton Rogue

War-band Orcs

Woodland East, Desert, Fire Forge · Slayer 70+ · 1,300–3,600 Slayer XP / kill

A disciplined war-band: heavy armour on the front line, ogre magi and oni casting from behind it. Cut the casters first or the melee never stops coming.

Orc, Armored Orc, Elite Orc, Orc rider, Ogre Mage, Conjuring Oni

Wolves

Goblin Woodland, Woodland East · 121–432 Slayer XP / kill

Fast attackers with no ranged threat — a clean melee task. Wild Wolves roam Goblin Woodland trails; Rabid Wolves hunt the east expansion.

Wild Wolf, Rabid Wolf