Slayer

Masters assign creature tasks. Kill the assigned types to finish the count.

Masters

Durael

DimWood · Slayer 20+

You've outgrown Turael's list. I keep sharper company on mine — orcs, golems, things with real teeth. Complete what I give you and I'll see you're paid for it.

  • Badgers (20–35)
  • Wolves (20–35)
  • Goblins (20–40)
  • Fungal Creatures (20–40)
  • Skeletons (25–40)
  • Bandits (25–45)
  • Orcs (25–45)
  • Golems (8–15)
  • The Undead Legion (15–30)
  • Beastkin (15–30)
  • War-band Orcs (15–30)
  • Mercenary Company (15–30)
  • Aberrations (15–30)

Turael

Slayer House, Goblin Woodland · Slayer 1+

No task is too small for me, and none too large that you must keep it. Ask, and I will send you after something new whenever you like — I ask nothing for it, and give nothing but the doing.

  • Badgers (15–30)
  • Wolves (15–25)
  • Goblins (15–30)
  • Fungal Creatures (15–25)
  • Skeletons (15–30)
  • Bandits (15–25)

Task types

Fungal Creatures

Fungus Cave · Slayer 5+ · 274 XP / kill

The fungus cave's non-boss residents. Spore swarms die in a hit or two but poison on burst — keep a cure or just outrange them.

Sporeling, Puffcap, Spore Swarm, Myconid Brute

Goblins

Goblin Woodland · Slayer 1+ · 93 XP / kill

Any goblin in the woodland warren counts — runts fall fastest, shamans and slingers hit at range so close the gap quickly. Avoid pulling the whole camp at once.

Goblin Runt, Goblin Cutter, Goblin Slinger, Goblin Shaman

Golems

The Hollow · Slayer 70+ · 793 XP / kill

Slow but extremely tanky, hitting far harder than anything else in this bracket — the reward is proportional. A small task by design; treat each kill as a mini-milestone, not a grind.

Iron Golem

Mercenary Company

Desert, Fire Forge · Slayer 75+ · 497 XP / kill

Professional soldiers in real plate - the most armoured task on the list, and slow going without armour penetration. Priests heal their own line, so drop them early. Named to avoid clashing with the existing royal_* guard faction.

Soldier, Swordsman, Archer, Lancer, Knight, Knight Templar, Armored Axeman, Priest, Wizard

Orcs

DimWood · Slayer 15+ · 392 XP / kill

Hard-hitting melee with real hit points behind them — bring healing. Orc Leader does NOT count toward this task.

Orc, Orc Rogue

Badgers

Goblin Woodland, Woodland East, Desert · Slayer 1+ · 180 XP / kill

The first assignment every Slayer walks away with. Woodland Badgers roam Goblin Woodland, tougher Badgers hold the east woods, and Desert Badgers dig near the camel trail and the desert dunes.

Woodland Badger, Badger, Desert Badger

Skeletons

Mining Cave · Dark Cave dungeon · Slayer 10+ · 186 XP / kill

Mining Cave has the open-world pack — head there first. The Dark Cave dungeon holds the same three, hitting far harder. No poison, no magic to worry about — just steady melee damage. A reliable task to level combat and Slayer side by side.

Skeleton, Skeleton Warrior, Skeleton Rogue, Skeleton, Skeleton Warrior, Skeleton Rogue

The Undead Legion

Desert, The Sunken Tombs · Slayer 60+ · 762 XP / kill

Armoured skeletons with real weight behind them - chip through the armour rather than trading blows. The Necromancer roams this ground too: a genuine T50 test on a four-minute respawn. Expect a long fight and telegraphed death magic — still the largest single Slayer payout on the table if you can take him.

Skeleton, Skeleton Archer, Armored Skeleton, Greatsword Skeleton, Zombie Giant, Necromancer

War-band Orcs

Woodland East, Desert, Fire Forge · Slayer 70+ · 603 XP / kill

A disciplined war-band: heavy armour on the front line, ogre magi and oni casting from behind it. Cut the casters first or the melee never stops coming.

Orc, Armored Orc, Elite Orc, Orc rider, Ogre Mage, Conjuring Oni

Wolves

Goblin Woodland, Woodland East · Slayer 1+ · 235 XP / kill

Fast attackers with no ranged threat — a clean melee task. Wild Wolves roam Goblin Woodland trails; Rabid Wolves hunt the east expansion.

Wild Wolf, Rabid Wolf